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Game Republic talk: exploring methodologies to assess the effects of procedural music on the gaming experience
A lot of us are familiar with procedural music, where a composition is manipulated and rearranged in reaction to gameplay. We have all experienced a game in which new layers of an orchestra enter or leave a mix when we are low on health, near danger, or using a power up. Generative music takes things a step further, using algorithms to create whole new musical phrases in real-time gameplay. In the case of Spore that meant Brian Eno creating a cornucopia of samples which were

Callum Steele
Jun 224 min read


Procedural Drum Machine in Unreal Engine 5
This week marked a turning point in the development of my passion project. For the last month I have been working on a game in which players act as a god on a desert island, attempting to grow their cult. Of course because I am me the entire score is going to be procedurally generated around the morality of players' decisions. This week I hit the point of having enough of the basic game mechanics to start prototyping instruments and music systems out. I present to you my firs

Callum Steele
Jun 101 min read
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