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A bit more about me...

I started learning classical guitar from a young age before deciding to pick up an electric in my teens (as is tradition). By the time I was studying at the Academy of Contemporary Music I was playing a range of funk, rock, metal and pop bands.

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Since graduation I have scored small projects for theatre and film as well as tutored advanced music theory . On the side I breath fire for festivals and play banjo in a pirate band.

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My love of video games, and excitement at the possibility of recording music that could grow and evolve as though it were being performed live, led me to studying a Masters in Sound and Music for Interactive Games at Leeds Beckett University. I have since been involved in multiple game jams and decided to focus my attention on dynamic music systems that allow performative freedom of music beyond the recording studio.​​

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I presented a talk on generative music systems at Game Republic 2026.

Main skills: Sound Design, Music Design, Composition, Wwise, FMOD Studio, UE5 and Blueprints, Ambisonics, Dolby Atmos, Reaper, Ableton

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Secondary skills: Unity, Basic C#, Studio Recording, Field Recording, Max MSP, GitHub, Pro Tools​

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